Start here¶
ContentTool lets Phoenix Point mods replace shipped content, add new content, and build game objects from content and shipped definitions. It is the engine those mods use; installing ContentTool alone does not change the game.
Players: install in four steps¶
- Download
ContentTool-*.zipfrom the latest release. You should have a ZIP containing aContentToolfolder. - Extract that folder into
<Phoenix Point>\Mods\. You should now have<Phoenix Point>\Mods\ContentTool\meta.json, with no secondContentToolfolder in between. - Start Phoenix Point and open Mods. You should see Content Tool listed.
- Tick Content Tool. You should see it enabled. Mods that declare ContentTool as a dependency can also enable it through the mod manager.
Modders¶
Start with the 10-minute quickstart. It gives you a complete, copy-paste texture replacement and shows what each step should produce.
Then use this map:
- Replace, Add or Build helps you choose the right kind of mod.
- The lifecycle explains baking, redirects, testing and packaging.
- Recipes give steps for individual content types.
- Find game content helps you identify shipped targets.
- The in-game bench does the common jobs on screen, step by step: replace a model, add a weapon and fit it, replace sounds and videos, then build & share the mod.
- Project files, console commands and messages explain the exact inputs and results.
- Examples show complete projects; known limitations records current boundaries.
ContentTool’s diagnostic developer commands require an empty ct-dev file beside ContentTool.dll; nothing on this site needs it.